Kapasta Pick. Twist. Plate.

Native puzzle game for iPhone and iPad

Kapasta

Pick a pasta-shaped piece, twist or mirror it, and plate it into the board. Kapasta turns spatial logic into short, tactile levels with food-themed art, music, and assistive play options.

180 levels 4 food worlds 0 account required
Kapasta Complete Collection artwork shown in an iPad frame.
Kapasta gameplay with a soup board, pasta pieces, rotate, mirror, and tray controls.
Gameplay

A shape puzzle that stays readable in your hands.

Every level is built around one clear loop: inspect the gap, choose the next piece, rotate or mirror it, then place it cleanly into the board.

1

Pick a piece

Remaining pieces wait in the tray, with the selected piece ready for direct placement.

2

Twist the shape

Rotate or mirror until the shape matches the open cells on the board.

3

Plate it

Valid placements snap into place with clear visual and sound feedback.

4

Keep improving

Clean runs, guided play, tips, and Relaxed Mode keep different play styles separate.

Campaign

20 included levels, 160 optional extension levels.

Kapasta starts with Fresh Start and expands into three published food worlds: Molto Bene, Lost in Ramen, and Candy Land.

Fresh Start campaign cover art.

Included campaign

Fresh Start

A smooth first campaign with room to learn the broth, tray, and timing.

20 levels
Molto Bene level pack cover art.

Level Pack 1

Molto Bene

A full step up in challenge with Italian kitchen heat and an original gameplay soundtrack.

40 levels
Lost in Ramen level pack cover art.

Level Pack 2

Lost in Ramen

A Japanese-themed challenge pack with deeper puzzles, new art, new music, and a voice pack.

60 levels
Candy Land level pack cover art.

Level Pack 3

Candy Land

A bright easy-to-medium pack with candy-table art, a cheerful puzzle mood, and original music.

60 levels
Themes

Food worlds with their own art, sound, and table mood.

Each published pack changes the visual flavor without changing the core logic: the board remains a readable shape puzzle while the kitchen around it changes.

Molto Bene Italian table background.

Italian kitchen heat

Lost in Ramen table background.

Ramen depth

Candy Land table background.

Candy-table brightness

Accessibility and comfort

Built for short sessions, careful play, and different pressure levels.

Kapasta keeps the main puzzle tactile while offering comfort features that change pressure, motion, and guidance without turning the game into a separate mode hidden away from players.

Relaxed Mode

Play forward without timer pressure, best-time records, broth pressure, or timing sounds.

Larger text

In-game text sizing helps settings, help, and level information stay readable.

Reduce Motion

Animation paths respect system motion preferences so the experience can stay comfortable.

Chef Tips

Two reveals per level can help players move again while keeping clean records separate.

Orientation guidance

Assisted and guided options reduce or remove wrong orientations for players who want help reading rotations.

Local-first privacy

No account is required. Progress, settings, and play history stay on the device.

Press

A press-ready puzzle game with a clear accessibility angle.

Kapasta is easy to explain in one line, but the hook is stronger than the food theme: a tactile iPhone/iPad shape puzzle with assistive play, Relaxed Mode, larger text, Reduce Motion support, and a local-first privacy stance.

PlatformiPhone and iPad
DeveloperNico Mueller
Content180 campaign levels
ThemesPasta, ramen, candy-table art

Support and privacy

No account, no ad tracking, direct support.

Kapasta is local-first. The public support and privacy pages stay available from the app and the website.